If you roll a 5 or a 6, they regain the ability, if you roll a 1-4, you have to wait to try again next turn. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.Recharge 5-6 means you roll a d6 at the start of each of the creature’s turns after using the ability for the first time in combat. The dragon exhales fire in a 40-foot line that is 5 feet wide. The dragon uses one of the following breath weapons. For example, "Recharge 5-6" means a monster can use the special ability once. The ability also recharges when the monster finishes a short or long rest.
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